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it keeps turning to a white screen then crashing is this because I don't have the windows insider build for resizable bar?

image: 

also the MPM sandbox tech demo and the liquid crystal demo works but not this one

It could be the resizable bar thing if not Nvidia. This one also allocates really large volume textures on the GPU so could be amount of VRAM. I have some new stuff coming out soon that will have better compatibility and use sparse volumes and compression.

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oh ok if it it the resizable bar is there a way you can change that? Because the Liquid crystal demo (the one with the jello and water thing not this one) works without me needing resizable bar.

actually I don't think it's not working because of resizable bar because the cpu stress test works and im pretty sure that uses resizable bar.

I think it just might be the large amount of memory & VRAM it uses. The simulation domain for this one increased from 128^3 to 512x512x128 (16x increase). I have more compatible/optimized stuff on the way.

do you know how much memory and VRAM it needs to run?

Nice! Is it still MPM?

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Thanks! Yes it is MPM here. Some speedups from turning on/off "material features". The liquids don't track deformation gradient but the dirt/elastics does.

Wow! I didn't expect it to be able to run so fast. Is it an explicit time integration? May I ask what grid resolution is used? It doesn't seem to be particularly coarse

Yeah it is explicit time integration, single step per frame. Grid resolution is 512x512x128, particles res adaptive with 8 per cell at surface 

Mind blowing tech! Can't wait to see it fully optimised and with some more fleshed out rendering. It already runs insanely well on my PC, considering the complexity of the simulation. Whatever game you make out of this will be truly impressive.

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love it! keep it up. 

Thanks!

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what the skibidi

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It's really fun to play around with, even when my PC is a bit stressed. I would like to see a version in which I can define the sources myself and a possibility to delete particles. Looking forward to a new version. Good job. :)

Thanks for trying it out! I'm going to work on the scene and particle structuring systems this week. There's also a lot of reorganizing and code cleanup.