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Nice! Is it still MPM?

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Thanks! Yes it is MPM here. Some speedups from turning on/off "material features". The liquids don't track deformation gradient but the dirt/elastics does.

Wow! I didn't expect it to be able to run so fast. Is it an explicit time integration? May I ask what grid resolution is used? It doesn't seem to be particularly coarse

Yeah it is explicit time integration, single step per frame. Grid resolution is 512x512x128, particles res adaptive with 8 per cell at surface 

Mind blowing tech! Can't wait to see it fully optimised and with some more fleshed out rendering. It already runs insanely well on my PC, considering the complexity of the simulation. Whatever game you make out of this will be truly impressive.

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love it! keep it up. 

Thanks!

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what the skibidi

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It's really fun to play around with, even when my PC is a bit stressed. I would like to see a version in which I can define the sources myself and a possibility to delete particles. Looking forward to a new version. Good job. :)

Thanks for trying it out! I'm going to work on the scene and particle structuring systems this week. There's also a lot of reorganizing and code cleanup.